Every run is blocked the same way. The play side blocks down, a guard pulls and a back kicks out the end. That puts a double team and two extra blockers at the point of attack on every snap.
A complete offensive system for competitive coaches
Power they can’t predict.
A power running offense built on one blocking rule, with every pass disguised as a run. Test scores put each skill player in a role, and the call for each down is rolled from a menu weighted by what the statistics say works in that situation.
- 11Core plays
- 5Formations
- 1Blocking rule
- 3Tempos
The foundation
The six ideas.
Six ideas hold the system together. Each one removes something the defense could prepare for or something a player would have to memorize.
For the first second, Nor’easter, Undertow, Gale and Boardwalk are the same picture: same formation, same motion, same first steps. The defense has to stop the run to one side, the run back the other way, the deep pass and the quarterback out the back door.
People are poor at being random. Play callers switch between run and pass more often than chance would, most of all after a play fails, and defenses lean on that. Here a random number picks the call from a weighted menu, so there is no tendency to scout. The same play can come up twice in a row.
Five skill roles replace the usual position names. A short set of tests places each player in the role his numbers fit, and the same numbers tilt the call sheet toward what this year’s roster does best.
A lineman learns three words. A skill player learns where his role lines up in five formations. The variety the defense sees comes from formations, motion and the roll, and none of it adds an assignment.
Two alignment rules make every formation legal without a count, and one technique rule keeps every block above the waist. Players never have to judge a rule in the middle of a play.
The plays
One look. Four answers.
Eleven plays built to work together: five runs blocked one way, six passes disguised as runs. Same look, same rules, multiple ways to attack.
To the Hinge side. The base play.
Away from the Hinge. Same motion, same first step by Anchor, but the pullers and the ball come back the other way.
With the motion. Give the ball to the fastest player at full speed.
To the Hinge side. Nor’easter with the quarterback carrying and Anchor leading, so the offense blocks with one more player than the defense can account for.
Straight ahead. The highest-percentage call in football with a yard to go.
Off the Nor’easter look. The deep shot.
Off the Nor’easter look. The Hinge starts his kick-out, slips past the end and pops up in the seam behind the linebackers.
Away from the Hinge. The backfield shows Nor’easter one way and the quarterback walks out the other, with three receivers at three depths in front of him.
Both sides, mirrored. The ball is out in under two seconds.
All four lanes. Four receivers run straight up the two sidelines and the two hashes.
To the quick side. Let the rush come, then throw over it to Anchor with three linemen in front of him.

The system in action
Roll the call.
The call sheet. Each situation has a menu, each play on it has a weight, and the weights turn into ranges from 00 to 99. A random two-digit number picks the play, then the formation, the side and the motion.
- Roll first. Call what comes up.
- Never throw out a roll because the last play failed.
- Chart every roll you do throw out.
Roles and testing
Measure, then assign.
Players are not labeled running back or receiver. Each of the five skill roles has a job, and a set of tests that predicts who will do it best. Testing takes two sessions with a stopwatch, a tape measure, cones and a hand shield. None of it is live contact.
- Two sessions, no live contact.
- Five roles, each with its own test weights.
- The same scores tilt the call sheet.
Get started today
Read it all free. Then run it on your roster.
Every page of the system is open. A free account adds the coach tools and the PDF edition. Name, email and a password; nothing is sold and there is no mailing list.
Find the best fit for each player from your own test numbers: every role scored, the starting five, and the three dials for your call sheet.
Use the Calculator →Your weights, your dials, strips of rolled calls for every situation, and a call sheet to print. Log the rolls you throw out.
Open the Tide Table →The complete playbook, first edition, October 2026, laid out for printing. Study it, share it with your staff.
Get the PDF →Common questions
